Ubisoft has announced that the PC version of the game Tom Clancy’s Ghost Recon: Future Soldier will be available in stores and for digital download on June 12th and that it will be supporting stereoscopic 3D. The most interesting thing here however is the fact that it is not the usual stereo 3D support announcement that we see coming with Nvidia’s 3D vision Ready game titles, or the more rare AMD HD3D nativr support announcements, this time it is “TriDef stereoscopic support”. Now, that does not mean that you will not be able to play the game in stereo 3D mode using other 3D-capable solutions such as 3D Vision or AMD HD3D, or even with iZ3D, it just means that the game will be optimized for best results when using DDD’s TriDef 3D software.
Ghost Recon: Future Soldier PC version features:
- PC high standard visuals (DX11 renderer, new high-quality assets, new post process effects, multi-monitor solutions support, TriDef stereoscopic support).
- DirectX11 enhanced: tessellation (for soft 3D models), compute shaders-based realistic lighting (for global illumination), volumetric fog.
- Online widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen
- Extended party functionality: simplified and more flexible invitation system
- Party text chat
- Uplay Friends system
- Fully customizable controls for the localized keyboards
The stereoscopic 3D support however is just one of the extra features that Ghost Recon: Future Soldier will support as it will be a DX11 game title and will also offer multi-monitor solutions support (supposedly will look good in stereo 3D multi-monitor setups as well). The Xbox 360 and PlayStation 3 console versions of the game are scheduled to be released on May 22nd in North America and there is no word about stereoscopic 3D support in them, so they will most likely not have S3D support.