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FRAPS 3.0.0 is Now Recoding Stereoscopic 3D Videos Too

November 6th, 2009 · 2 Comments · GeForce 3D Vision


You should be aware of the program FRAPS if you ever benchmarked a game, needed an FPS counter in real time regardless of the 3D application, wanted to record an in-game video footage of you playing or just taking some screenshots. Just have in mind that FRAPS is a commercial application that will cost you $37, but there is a free trial version that you can try for free first to see if it will do what you need.
Nevertheless FRAPS is a very useful application and it just got an update to version 3.0.0 getting some new and very nice features, even for the Stereoscopic 3D community, so we should thank its author for that. I’m talking about the new ability to record stereoscopic 3D content right while you are playing your game with Nvidia’s GeForce 3D Vision (officially) and it seems that it also works with iZ3D’s drivers. It seems that so far you can only record games using DirectX9 (D3D9), but you’ll be getting a video recording with side by side frames for the left and right eye that can be later on played with a stereoscopic 3D player. But besides the new and interesting ability to record S3D videos, FRAPS 3.0.0 also comes with some nice new features, so here is what is new…

3.0.0 – 5th Nov 2009
– DirectX 11 support
– Compatible with Windows 7 final (RTM) and RC1 versions
– Stereoscopic 3D Vision video capture up to 1920×1200 for D3D9 games
– Force lossless RGB option to always capture video in pure form
– Ability to mix both game sound and external input such as microphone (Vista/Win7 only)

P.S. The only drawback, especially if you want to record S3D video in full resolution is the additional drop in framerate you’ll get, so be prepared to push your PC to its limits (and probably do an upgrade) in order to produce HD videos in stereoscopic 3D side by side format. ;)

To download and try the new FRAPS version 3.0.0…

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2 responses so far ↓

  • 1 Thomas // Nov 24, 2009 at 02:09

    Me and a couple of friends are trying to record a machinima using the Geforce drivers to force a game to render with a Stereoscopic filter.
    In the folder, the end product is one file with both frames next to each other instead of them on each other, how it’s meant to be.
    Is there a program we are meant to be using after to fix this or have we forgot to do somthing?

    Thank you :)

  • 2 Bloody // Nov 24, 2009 at 10:26

    This is to be expected, as FRAPS is recording the stereoscopic videos in a side by side format. This way you can easily play them back with the video player dealing with displaying them in the right order for left and right eye in order for you to see the depth…

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