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Microsoft’s Xbox 360 Console To Officially Support Stereo 3D Gaming?

May 23rd, 2011 · 13 Comments · General 3D News


With the E3 Expo right around the corner there are rumors starting to appear that Microsoft is going to introduce native stereoscopic 3D support for their Xbox 360 game console. According to the unofficial information Xbox 360 may get a firmware update that will introduce HDMI 1.4 stereoscopic 3D support for native 720p gaming. But unlike all owners of PlayStation 3 consoles, a firmware update for the Xbox 360 will not introduce S3D support for all consoles, due to the fact that the first Xbox 360 consoles did not feature HDMI video output. This may open up the doors to much wider stereoscopic 3D adoption for the Xbox 360 console as currently there are just a few titles that support stereo 3D output and all these achieve it through a native engine supporting different output modes. Getting S3D support on a console level will make it easier for game developers to add that feature, but don’t forget that it is only a rumor for for now…


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13 responses so far ↓

  • 1 Dionysus // May 23, 2011 at 21:24

    Af far as i know you cant add hdmi 1.4 just by software. It’s a hardware only option. Even PS3 cant do that which stuck with hdmi 1.3.
    Latest slim xboxs are hdmi 1.2 only? They’ll have to introduce new hardware which is very unlikely in my opinion or they’re going to alienate their user base even further. As if xboxs without hard disks weren’t enough.

  • 2 Amish Crusader // May 23, 2011 at 22:31

    @ Dionysus: I believe you are spot on with your HDMI 1.3 comments.

    Let me recap this: S3D on the 360 will have to be done through HDMI ports (like the PS3), Component out will not support 720P120 or 1080P120. S3D support will be provided via a firmware update, theoretically allowing any game to use 3D as an alternate video mode (previous games developed prior to announcement would have to be patched, of course).

    3D can be achieved with almost any HDMI 1.3 cable (I have only read one report where the cable needed to be replaced), HDMI 1.4 deals with audio return to the receiver and ethernet, you will of course need a 3D capable TV (240Hz) with IR transmitter (some models have it built in) and glasses.

    Both the PS3 and 360 (if rumors are true) only output 3D games at 720P or lower.

  • 3 Bloody // May 23, 2011 at 22:38

    The firmware update can add support for HDMI 1.4 frame packaging mode for stereo 3D support, this can be done with software only even when you don’t have HDMI 1.4 hardware… a good example for that was the PS3. Of course you cannot add HDMI 1.4 features that require additional hardware with just a software update, but in the case of stereo 3D support you can do it with a firmware update for the console…

  • 4 gadget78 // May 24, 2011 at 00:38

    lets just hope that they support/add frame packaging type, mainly because i have the HN274H ! but would be good if they add frame packaging for the HDMI output, but also keep the side by side as a option for the compontant format :) covers evreything/one

  • 5 josh // May 24, 2011 at 07:59

    I own nvidia 3d vision, gtx 480 video card, i5 quad core, and 8gb ram. Even with having a relatively high end pc 3d vision makes certain graphics intensive games struggle. Being that the video cards in a ps3 and 360 have less graphics power than even a 4 year old nvidia 9800 gt, how are those consoles able to support stereoscopic 3d? are the visuals significantly reduced while in 3d mode? has anyone played a 3d ps3 game/ any thoughts? i noticed sly cooper collection says it supports 3d, that kind of makes me want to jump into getting a 3d tv, in addition for the 120hz refresh rate

  • 6 StarKnight // May 24, 2011 at 10:03

    I have a PS3 and a Panasonic VT20 3D TV. I assure you that it works fine with all the 3D games I have tried so far (720p mode at 60fps). Anyway PS3 does not rely only on the graphic card but also on its cell processor. Don’t know if the Xbox360 can achieve the same performances…

  • 7 Franco // May 24, 2011 at 18:56

    Josh,

    Yes I’ve played Gran Turismo 5 in PS3 and it doesn’t look even close to what you get with 3Dvision. It’s just like Crysis 2 3D effect you get with 3dvision, it looks fake, there’s no pop out at all and it has a side bar with 3 options for increasing depth, no convergence, just depth, low, medium and high. Just that…

    Off course this is a break through for console users, but it will look like crap to you as you own a 3dvision kit and have a powerfull card just like me. it’s 720p60hz, and I think Sony and devs turn off a lot of features that work in 2D to make the game at least playable in 720p60hz 3D, some games don’t even run at 720p, I heard.

    PS3 and Xbox will never be close to what you can get with 3dvision + PC + 120hz display or HDTV. If PC was always far superior to consoles, why would be different for 3D gaming???

  • 8 Franco // May 24, 2011 at 19:05

    Josh,

    BTW, if you get a HDTV 3D Ready make sure it’s Samsung, not Panasonic or Sony, so you can take advantage of checkerboard 1080p60hz = 60fps or frame sequential 1080p60hz = 30fps per eye. Frame sequential is the same 3D mode used by 3dvision’s in a 120hz display and it works flawlessly with a 20010 Samsung 3D TV. In addition you will play in PC mode, which enables CB and FS, and it looks ways better for 3D gaming as it resembles a LCD display, you don’t get those ugly edges that Frame Packing 1080p24hz shows, and 3DTV Play only works in video mode, not PC mode, this kills the 3D quality.

    Can you compare FS 1080p60hz vs FP 1080p24hz, I don’t think so, 3D vision rules and is far superior to 3DTV Play and you can use it with any Samsung 3DTV. But you need a mod to fool Nvidia drivers into thinking you have a HDMI 1.3 TV, therefore giving you CB and FS instead of crappy Frame Packing and it’s limitations.

    Take a read at this topic below if you’re interested. You don’t need a Xbox or PS3, you already have 3dvision, all you need is a Samsung 3D Ready TV.

    http://forums.nvidia.com/index.php?showtopic=200925&st=0

  • 9 Darren // May 24, 2011 at 22:27

    @Franco,

    Not entirely sure what version of GT5 you were playing, but I can assure you that you can alter both 3D intensity and convergence in the options for that game. Also, the values can be adjusted all the way to uncomfortable levels of 3D, so I’m trying to figure out why you had a different experience.

  • 10 Franco // May 24, 2011 at 23:41

    Darren, I remenber that it had only a few options for 3D depth, but I’ve only played a bit, so there might be something else I’ve missed. What I know for sure is that the 3D you get with PS3 is not even close to the quality of 3dvision. Not just 720p vs 1080p, but also PC has much more fire power, so there’s really a big difference between both solutions.

  • 11 Chris A // May 25, 2011 at 02:53

    I have a PS3 and a Mitsu DLP 3d set. I have a few 3d games for the PS3….they have varying degrees of quality. Sly Cooper in particular looks AWFUL in 3d. The new regular upscalled 2d verions look really good. I imagine they are 720. Going to 3d seems to put it at a much lower resolution and it looks bad. The 3d effect is not even that deep. To be honest, since I have been gaming with 3d vision and its much greater depth..im spoiled. Bluray 3d and PS3 3d is simply not deep enough..couple that with a reduction in resolution to make up for the lack of horsepower..and color me underwhelmed.

  • 12 josh // May 26, 2011 at 06:26

    thanks Chris A: your opinion is basically what I predicted. I will stick with my 3d vision and Alienware AW2310 monitor for now.

  • 13 Orvar Fridriksson // Aug 22, 2011 at 05:35

    So what monitor should I get to play 3D on Xbox 360?

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