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The Game Test Drive Unlimited 2 in Stereo 3D Mode with 3D Vision

February 11th, 2011 · 12 Comments · Stereo 3D Games



Test Drive Unlimited 2 has been out for a few days already and I was able to get it for a quick spin to test how well it will perform in stereoscopic 3D mode when played with 3D Vision. The good news is that there are no serious issues that make the game unplayable in stereo 3D mode, on the contrary the game actually does look quite good by default. With that said I should mention that there is currently no official 3D Vision profile available for TDU2, but the default convergence level is quite Ok and the game can tolerate nicely even 100% depth level for most users. It is interesting that you will not be able to adjust the convergence, so the developer probably disabled that feature in order to ensure better default results, but the game is not being advertised as 3D Vision-ready. Although being able to adjust the convergence could’ve brought more flexibility and better results for some users…

Regarding the not so good things about the game, there are some minor issues with different elements in the menu rendered in 2D mode instead of 3D when you are playing the game in stereo 3D mode. In some modes the crosshair is also rendered in 2D, as well as some in-game elements, and there are also some minor issues with shadow rendering, but they are mostly Ok. Actually most of the things that need some fixing, something that can happen in with future patches for the game, are not when you are driving, but when you are on foot and the game is mostly about driving anyway. Apart from that, the game offers quite nicely detailed and good looking cars, although the environment could’ve been a bit better and more detailed it is Ok. What I did not like is that even at 1920×1080 resolution the game badly needs Anti-aliasing as without it it looks quite ugly due to abundance of jagged edges. Going for the maximum AA of 8x makes things much more pleasant to the eye, although still not perfect, but playing at Full HD with Very High details and 8x AA can be quite demanding for the video card. I’m talking about something like 30-35 fps per eye average framerate with dual GTX 580s in SLI and that means the game can be pretty heavy if you want to push the quality to a good level and play it in stereo 3D mode. You are welcome to share your feedback from playing the game in S3D mode as well…


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12 responses so far ↓

  • 1 mihabolil // Feb 11, 2011 at 04:27

    WoW 30-35 fps, seams much havier than Maxed NFS Shift with 4xAA (the game doesnt allow more when in 3D ) on 480 sli.
    I’ve read mixed reviews about the graphical quality, controlls and the handling of the various cars. I think i’ll pass on this one.

  • 2 Mathew Orman // Feb 11, 2011 at 18:10

    No good for stereoscopic viewing.
    Huge disparitie errors and false depth due to frame sequential mode and to fast movements of both scene objects and cameras.

    Mathew Orman

  • 3 Nick7 // Feb 11, 2011 at 18:20

    Well, works fine on my system with medium details and 2xAA at 1920×1080 on GTX275.

    But…
    … only issue is game is complete crap and waste of money.
    TDU1 was cool game, game physics was more arcade than simulation… but TDU2.. ugh.
    Seriously, they butchered driving completely, it’s like driving box. No wonder there’s so many people crying at their website.

  • 4 Rob // Feb 12, 2011 at 19:49

    not sure what Mathew Orman is on about, the game works really well in 3D.

    Running i7 950 and dual 470s – game is really smooth, 1920×1080 max detail and 4x AA. I struggled to notice anything out of place in 3D mode, it’s mostly perfect.

    I’m really enjoying the game – sure the driving model isn’t forza or whatever, but the scale and freedom of the game and the drive to ‘collect-em-all’ makes it pretty compelling regardless.

  • 5 Grieco // Feb 12, 2011 at 20:42

    Ahn, Nick7, how yours GTX275 is behaving with TDU2 with and without 3D? Because mine is shutting down in any game, I just play 5 or 10 minutes and from nowhere the entire PC shutdown, I already check the temperature, and it’s about 90°C~95°C with TDU2.I think the temps are normal to series 200, principally the GTX 275!!!

    PS.: The resolution I play is, 1680×1050 with mouse and keyboard games, and 1920×1080 with games that I can play with mine PS2 controller!!! IF someone knows anything to fix this problem , I appreciate the help!!!

  • 6 mihabolil // Feb 12, 2011 at 21:45

    @Grieco what about the power supply?

  • 7 Grieco // Feb 13, 2011 at 00:31

    So, mihabolil, I’m going to tell you the truth, I have a generic power supply just for the 275, gives 250W or maybe more, but this isn’t the problem, I think!!!

    PS.: I never did overclock on this card!!!

  • 8 steve // Feb 13, 2011 at 16:27

    When that PSU goes the rest of your hardware will die with it. Get that thing replaced asap!

  • 9 Nicolas Silvagni // Feb 13, 2011 at 20:59

    Hi,

    I am the one that did the 3D mode on TDU2.

    You cannot edit the convergence because i already tweak it for every camera. Also, this is a 100% hand made stereoscopic rendering. The default one from the driver was full of issues, i only use from nVidia a private API to send the two eye pictures to the driver.

    Also, until they enable the stereo setting menu, you can only play with a greenmagenta anaglyph or with 3DVisions, 3DTVPlay (Shift+F1 toggle, Shift+F2 and Shift+F3 set the depth strenght). Again, when the menu will be here, you will be able to set the monitor size (default is 50inches) to obtain the maximal parallax on your screen or set up a SideBySide (for 3DTVs)

    For the cross hair, i did not always get information from the physic world to set a correct depth and for the menu, i did not receive any help, so this is already a miracle that icons on map, players names, and a lot of small huds are push to their correct depth already…

    I hope you will enjoy TDU2 in 3D (at least when EdenGames will have fixed all the major gameplay and online issues that the game suffers)

    galop1n

  • 10 Mathew Orman // Feb 15, 2011 at 19:35

    So, you use the quad buffer directly just like for viewing stereoscopic still images and movies.
    That is a part on nVidia DirectX SDK registered developer edition.
    I would be nice to have FOV control to set the view angle at 50 degrees instead of 90 like most of the games have.
    Stereo window size matching the screen would be the easiest way to set convergence and intera-xial should be fixed at 65 mm.
    Wishful thinking on my part.

    Mathew Orman

  • 11 Nicolas Silvagni // Feb 16, 2011 at 01:08

    I am not at Eden Games anymore so you should do that sort of request that will be ignore for sure on the official forum.

    In TDU2, The FOV is more 60° with some dynamic range to increase speed perception.

    If my memories are correct, i set up the interrocular distance to 5.5mm and when they will enable the 3DStereo menu, you will be able to set the monitor diagonal to get the maximum parallax possible.

    I am not fan of a customisable convergence plane because it is easy to display unconfortable image that cause headache. I did my best to set a way it maximise the effect already. I could have add a small tweakable offset (like -1m..1m) but TDU expose camera with so different perspective (range from 0.25m for the cockpit view to almost 7-8m for the farest external car camera)

    Feel free to use my email if you want to talk about stereoscopic rendering. That is a subject that i love, and of course, there is always thing to learn :)

  • 12 tim // Feb 26, 2011 at 02:07

    I have played tdu2 in 3d.. and i think its the best ive seen so far in racing games.
    Shame 3d vision melts my brain after a while.. other wise id use it all the time.
    it runs smooth on my phenom II x4 945, 4gb ram, Asus gtx 470 and the asus monitor on full hd with all settings high

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