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What do Gamers Want When Playing Games in Stereoscopic 3D Mode

February 9th, 2011 · 15 Comments · General 3D News


According to the results from the U-Decide 2011 survey conducted by the S-3D Gaming Alliance almost all gamers do want to get more and more depth when they play their favorite games in stereo 3D mode. As you can see from the chart above summarizing the results from the specific question about what gamers would want to get in an FPS games when playing in stereo 3D mode, over 90% of the respondents want a lot of depth. And almost 40 percent of them want to also get a little pop-out with almost another forty percent what want a lot of pop-out. Getting a lot of pop-out in a shooter, especially if it is a first-person FPS game, is not easily achievable, because of the position of the gun that usually looks best if at screen depth, but that does not stop gamers from wanting more pop-out. Of course gamers do not want to get a lot of depth and some or also a lot of pop-out effects in stereo 3D mode only in FPS games, but in pretty much any game, unlike in 3D movies where you usually get just a bit of pop-out if any at all and moderate depth. This comes to show that the individual needs and requirement by gamers are a far from what the movie makers think should be used in 3D movies in order to be liked by the general audience and also not to make the people new to 3D feel uncomfortable…


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15 responses so far ↓

  • 1 Alessandro Italy // Feb 9, 2011 at 21:22

    I don’t know why but I tried many games (fps and driving most of all) and in none of them i was able to see some decent pop out effects, I am a little bit disappointed about this lack of pop out using Nvidia 3d vision, I supposed it was better before buying it (I play using a gtx 460 and a projector Acer hd5360, screen is 2,70 x 1,60 meters)

  • 2 Warer // Feb 9, 2011 at 22:06

    I don’t have nvidia 3d vision or a capable screen but I plan to buy one, does it really worth it? because I tested a few games with the cian-red glasses and it was cool but not very impressed, I think probably with the real glasses it was going to look better but by the alessandro’s comment I’m starting to doubt it
    should I buy it or better spend the money on a good normal screen, because mine sucks, and a better video card (I have gtx275)

  • 3 Mathew Orman // Feb 9, 2011 at 22:19

    Close one eye and if the World looks the same to you then it is not worth the investment.

    Mathew Orman

  • 4 Alessandro Italy // Feb 9, 2011 at 22:32

    It is worth it, playing many games (fps) with the depth of field guaranted by 3d vision is very amazing. I’m just a bit disappointed by the lack of pop out from the screen. In my mind 3d means not only that I can see things with the right depth but also that i can see things appear between me and the screen, and this happens very rarely!

  • 5 Uhyve // Feb 9, 2011 at 23:38

    “especially if it is a third-person FPS game”

    Mistake?

  • 6 Metalape // Feb 9, 2011 at 23:45

    @ AllessandroItaly

    I play a lot (almost all my Games) in 3D. And i love to go to my Eyes limits ;). There are dramatic Pop-Out effects on almost all the Games i played (Dirt, GTA, Dragon Age, Left4Dead, Mafia2 and Metro).

    Maybe its the settings you have to adjust a little. Whenever i Start a new Game, i make sure DEPTH is to max (100%) and then i start to play with the Convergence-Settings (F-5 & F-6, save with F7). With the right Convergence-Setting you can get massive Popout Effects… almost touching your Nose, which can get hurtful for your Eyes… so maybe you need play with Convergence-Settings til you feel it’s comfortable for you?
    (You have to activate the Convergence-Settings in the NVidia Control Panel first!)

    Or is it because of the Beamer? Dont have experience “yet”. I play with a Samsung Syncmaster 2233.

    In 3D Ready games like Mafia2 or Metro you cannot change the Convergence Setting AFAIK. But even there (Metro e.g.) monsters popping out of the Monitor and almost biting your head of. :)

    Best, Metalape

  • 7 Bloody // Feb 9, 2011 at 23:59

    Uhyve, I’ve meant to say first not third person FPS ;)

  • 8 Alessandro Italy // Feb 10, 2011 at 02:21

    @metalape: me too I played these games: Battlefield Bad company 2, Call of duty Black ops, metro 2033, avatar, f1 2010, GRID, nail’d and other games. I tried to change deep and convergence, now normally if I prefer to put deep at half and then modify the convergence because increasing with the convergence semms to give me more pop out effect. Said that I have to admit that I expected more pop out, this meaning to see things “magically” appear between me and the screen. Maybe I expected too much from the 3d and I have to wait until Olographic tecnology comes out :-D

  • 9 LoneThread // Feb 10, 2011 at 05:51

    Personally the only game I play that has great pop-out is GTA4 which isn’t strictly first person. However because it lacks a profile you are forced to adjust the convergence during the intro and this works in our favor! As once its altered slightly almost every cut scene has great pop-out while still having great depth! (Such a shame the shadows and water don’t work well in this game otherwise it would be the perfect S3D game)

    I can’t wait for the day when we get a great mixture of both in all games.

  • 10 mihabolil // Feb 10, 2011 at 11:38

    I’m for a lot of depth + little pop-out. There is a LOT of pop-out in Lost Planet 2 as well (some times in Just Cause 2 too :)

  • 11 Jacob.Pederson // Feb 10, 2011 at 15:16

    Games that work best with pop-out have isometric style cameras. Torchlight, Titan Quest, or Dawn of War all look incredible with quite a bit of pop-out. FPS not so much because of that gun bobbing away there.

  • 12 Mathew Orman // Feb 10, 2011 at 17:07

    Just Cause 2 if fantastic for scene exploring and I was able to get natural immersion by setting the inter-axial and converges and now I get at least 1000 feet depth.
    I avoid any encounters with the enemy bots just enjoy flying and running through the fantastic scenery. I have also captured a stereoscopic movie clips and now putting 3D Blu-ray together with other game 3D movies as a commercial product.

    Mathew Orman

  • 13 mark // Feb 13, 2011 at 18:03

    http://cinebiz3d.blogspot.com/

  • 14 H C Forde // Feb 25, 2011 at 17:48

    I am waiting for CRYSIS 2 because it was coded for S-3D. Knowing CRYTEK, it will probably become the standard by which current 3d and newer 3d and S-3D games are judged by. No doubt the depth and pop-out will be close to perfectly balanced.

  • 15 Hemant S // Feb 26, 2011 at 08:40

    I am also waiting for CRYSIS 2… it was coded for S-3D. Knowing CRYTEK…

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