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The New GeForce GTX 560 Ti is Great for Budget Stereo 3D Gaming

January 25th, 2011 · 6 Comments · GeForce 3D Vision

Today Nvidia has officially announced another new GPU in their GTX 500 series, namely the GTX 560 Ti. The new GTX 560 Ti (Titanium is back for everyone remembering the old 4×00 series) apparently will be replacing the not so old and quite popular GTX 460 by offering better performance at pretty much the same level of power consumption and with quite silent operation even when air cooled with the stock cooling solution. What is interesting with the new GPU is that Nvidia is advertising it as very overclocker friendly, meaning that you will be able to squeeze up some more performance for free by overclocking the card and getting even better framerates. I’ve managed to take one GTX 560 Ti video card today for a quick spin after the launch as I was eager to test how well it will perform in stereo 3D mode. The cards based on the GTX 560 Ti GPUs are starting with prices of $249.99, so they seem to be a good bargain for people with tighter budget for hardware that want to be able to play games in stereo 3D mode with 3D Vision. That is if they manage to provide high enough frames per second for each eye when playing even the latest games, and from my quick test with multiple games I can say they do. So instead of considering GTX 460, now you can go for GTX 560 Ti as a great starting point for gaming in stereo 3D with a decent 23″/24″ 3D-capable LCD monitor and a pair of 3D Vision glasses. But before going to the tests, lets see what are the specifications of the new GeForce GTX 560 Ti and compare it to the ones that the GTX 460 1GB version has…

Specifications of GeForce GTX 560 Ti:

CUDA Cores – 384 +48
Graphics Clock – 822 MHz +147
Shader Processor Clock – 1644 MHz +294
Texture Fill Rate – 52.6 billion/sec +14.8
Standard Memory Configuration – 1024 MB GDDR5
Memory Interface Width – 256-bit
Memory Clock – 2004 MHz (4008 MHz effective) +204 (408)
Memory Bandwidth – 128.2 GB/sec +13
Texture Units (TMU) – 64 +8
Raster Operator Units (ROP) – 32
Power connectors – 2x 6-pin PEG
Power consumption – 170W TDP +10
GPU Thermal Threshold – 97 degrees Celsius -7

* The numbers in red and green represent the upgrade or downgrade of the specific parameter in the GTX 560 Ti as compared to the GTX 460 1GB!

And now for some testing… I went for a quick run with 12 different more recent games that work good or excellent in stereo 3D mode. I ran all of them in 1920×1080 resolution in stereoscopic 3D mode with high level of details and no Anti-Aliasing enabled in order to see if all of them will be playable. Have in mind that when in stereo 3D mode you need to have at least 25 frames per eye or total of 50 frames per second in order to get a decent experience in a game. You can see the results I’ve got in the table below, these results were achieved with a system using an 790X-based AMD motherboard, AMD Phenom II X6 T1100 processor (6-core at default frequency of 2.8 GHz), 8GB of RAM, a Geforce GTX 560 Ti video card running at stock frequencies and Windows 7 Professional 64-bit OS. The results in the table are in average frames per second for each eye achieved in each of the games…

You can see that only two out of 12 games are kind of on the edge of the comfort zone, and although you get more that 25 fps per eye in them, they are kind of on the edge. The rest of the games however provide you with around 40 to up to the full 60 frames per second limit for each eye, something that should be comfortable enough for pretty much everyone. Two things that I should note are that in Mafia II I tested with PhysX disabled and in Just Cause the GPU Water setting was disabled, other than that everything else was with the maximum detail settings and represents normal, real world gameplay. You should have in mind that these results are achieved on a non-overclocked system with the processor running at its default operating frequency of 2.8 GHz (being 6-core is not very big plus for gamers) and that the GTX 560 Ti video card was also running at default frequency…

By default the working frequency of the GTX 560 Ti GPU runs at 822 MHz, but you should easily be able to get up to about 920+ MHz with the default operating voltage and up to 1000 MHz or even more with just a slight increase in the voltage (I had not trouble reaching 1000 MHz on the GPU with 1.05V with 1.0V being the default). If you manage to provide good enough cooling of your GTX 560 Ti video card you may be able to go even higher, and that, plus about 100-150 MHz (200-300 MHz effective) increase in the operating frequency for the memory should be enough to get you an average of about 20-25% additional increase of the framerates you are getting in games, making the card even more attractive. So the new GeForce GTX 560 Ti video cards can be considered a great solution for a more budget oriented PC systems that can be used for stereoscopic 3D gaming. And you can add a second GTX 560 Ti card in SLI configuration at a later time to get even better performance, that is if you have an SLI-capable motherboard, as these new video cards should scale the performance pretty good in pairs. Of course it is not like having a single or dual GTX 580s cards in SLI where you can put everything to the max, even have a lot of AA filtering active and not worry about the performance you will get in stereo 3D mode. However not everyone can afford to get the high-end cards, and for people with more limited budget the GTX 560 Ti should still be able to provide very good performance and stereo 3D experience.

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6 responses so far ↓

  • 1 radio_babylon // Jan 26, 2011 at 04:20

    i dont guess you have a copy of battlefield: bad company 2, do you? thats pretty much the only game i play and im looking at an upgrade soon to make it playable in 3d vision…

  • 2 Brian // Jan 26, 2011 at 08:11

    %^$&# Just bought a 460 yesterday! wtf… lol guess I can return it when Microcenter gets new card when they finally get some. Though honestly I think I am just going to go for a 670 for the extra $100.

  • 3 Bloody // Jan 26, 2011 at 10:49

    Battlefield BC2 is also in the comfortable zone of around 30-40 fps per eye (depending on the level), without AA in stereo 3D mode with the card not being overclocked.

  • 4 radio_babylon // Jan 26, 2011 at 19:49

    bad company 2? or battlefield 2? theyre not the same game :)

  • 5 Bloody // Jan 26, 2011 at 20:50

    Battlefield: Bad Company 2, Battlefield 2 is quite old and not very demanding… not sure how well it works in S3D mode though.

  • 6 radio_babylon // Jan 26, 2011 at 22:03

    ok thanks, just making sure… 40fps per eye sounds fantastic, especially compared to the ~20 per eye i get with my 260 :) it isnt so much that it looks terrible, as it is almost impossible to play at that framerate. or, impossible to play effectively anyway. at that low framerate, ive already eaten a few bullets before i even see that im getting shot…

    i want to get BC2 up to a good framerate because moreso than any other game ive played with 3dv on so far, it makes a real difference… being able to judge relative distances intuitively makes shelling with the tanks *much* easier… same for rockets and 40mms, and to a lesser extent judging bullet drop for long shots when going recon. not having to *think* about distance, not having to mentally calibrate how far someone is by comparing their size to landmarks their near, just *feeling* the distance thanks to the enhaced perception of depth… its a significant advantage.

    and as bad as i am at BC2, i need every advantage i can get :)

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