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Gran Turismo 5 for PS3 is Finally Coming and With Stereo 3D Support

November 23rd, 2010 · 13 Comments · Stereo 3D Games



I’m sure that there are quite a lot of people that are eagerly anticipating the release of the Gran Turismo 5 (GT5) driving simulator for the PlayStation 3 console and are having very high expectations from the game. And with the release date tomorrow, 24th of November for Europe and North America and 25th for Japan and Australia that waiting is almost over, but the big question is if the game will really live up to all the expectations. And while I’m not much of a console gamer, but having played earlier games from the series at some point in time, am wondering more about something else that comes with the new GT5 and that is the stereo 3D support that the game will offer as an additional feature. However it is not very encouraging that Sony is not talking a lot about the stereo 3D support in the game before its release, it is just mentioned as some additional feature present in the game and that is it. But since Sony still doesn’t have a lot of games that support stereo 3D mode and the already available ones are far from being a top titles that can drive people to buy a 3D HDTV, because they want to get the best possible experience, I’m still having high hopes for the GT5…

Now, I still haven’t seen the game or tried the stereo 3D mode in it, but I’ll try it out after the official launch, however I already have a few reports from people that were able to get an early feel of the game and the 3D support. And their comments were not very positive, raging from the more moderate that the game is not impressive at all in stereo 3D mode, to the fact that the game is not working properly in S3D and not very well designed to take advantage of the stereo 3D mode. These things of course need to be verified and you are welcome to share your own experience with the game in 3D mode below, but I’m starting to get the feeling that Sony has rushed the game and the developers did not have enough time to fully implement the stereo 3D support and make the game look and feel great when played on a 3D HDTV. So I suppose that GT5 will not be a reason enough for me to actually buy a PS3 console just yet, to be able to play and test games in stereo 3D on it too and I’ll continue waiting for the killer 3D game for the PS3 to be released, but lets wait a bit more and see for sure.

If I’m getting the right premonition here it would mean that the PC will still remain the best platform to play games in stereo 3D for a quite a while which is a good news for all PC gamers out there that are going to upgrade to stereoscopic 3D capable hardware. The not so good thing here is that without having “the Avatar” of 3D gaming available yet, things with the adoption of 3D HDTVs are a general technology will not pick up the pace due to the general lack of 3D content, besides games of course. And another thing that I’m not too happy about is the fact that game developers are developing games for consoles and then just do a quick and crappy port of the game for PC users. And these ports don’t take advantage of the latest generation of graphic capabilities available on the PC, are not optimized for best performance, come with maximum frame limits, lack important features and good enough user control in terms of the settings, don’t have properly implemented controls and so on and so on. Two recent examples are the Call of Duty: Black Ops and Need for Speed: Hot Pursuit 2010 that could’ve been much better from the start if they were optimized and properly ported to PC, instead of us having to wait for patches and updates that might not even come out.

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13 responses so far ↓

  • 1 Petri Teittinen // Nov 23, 2010 at 15:09

    I saw the game being played in 3D at a games fair. Didn’t have a chance to try the glasses on myself, but I did notice that the 3D image on the TV screen looked very 2D, i.e. there was practically no stereo separation.

  • 2 galop1n // Nov 23, 2010 at 17:26

    Hi,

    I sent you a review of the 3D mode of GT5 i tried at work yesterday!

    Here a copy:

    * Their is no vsync and you end almost every frame with the right eye one frame behind because of the tearing, this is really disturbing :( The Rule number one in 3D is to enable vsync (and tripple buffering if possible) and it seems that Polyphony Digital did not know the rule number one :(

    * The option menu is quite simple, with three entries. A On or Off option, a Depth Strength from 0 to 10 and a convergence from 0cm to 100cm. The menu is not at gameplay time and there is no previsualisation (3min of loading between the menu and the 3D gameplay). Also, a manual convergence settings means that they did not care of the parameter, on an external camera view, a better value would have been 3 or 4meters!

    The photo mode can save .MPO files when in 3D but you can’t export them to the XMB like the JPG files :(

    I did not try the head tracking feature yet, but it is something that should be really effective with 3d, so i cross my finger :)

    voilĂ …

  • 3 Franco // Nov 23, 2010 at 23:35

    Galop1n, interesting thing you mentioned about rule number 1 in 3D, vsync must be enabled for 3D. I definatelly agree with you.

    When Bloody was reviewing 3DTV Play and it’s lack of 60hz for 1080p mode, he said that some games were more playable with Vsync disabled at 1080p 24hz, because you would get higher frames and not be stuck with 24fps.
    I’ve tried that and it was a shitty gameplay experience. I found impossible, at least with 3DTV Play, to play games in 3D with Vsync disabled, cause of the excessive tearing and that made me dizzy like a I want to throw up if I played like this for more than 10 minutes.
    So, I’m with you buddy, Vsync enabled is a rule number 1 for 3D gameplay.

    Cheers…

  • 4 galop1n // Nov 24, 2010 at 00:08

    The lack of 60Hz 1080p with 3DTV Play is not a problem from the 3DTV Play solution. There is no 3DTV that support 60Hz with a resolution of 1920×1080 yet!

    I implemented a native ATI HD3D in our game today (thanks to AMD that sent us two 6000 series graphic cards and two 5970 X2 ^^), and when i request the supported video mode for a 3d output, i can not select anything higher thant 1080p 24Hz!

    Cheers

  • 5 Bloody // Nov 24, 2010 at 01:02

    With Vsync disabled on the 3DTV Play you are still limited to the display showing 24 frames per second, however the game is rendered at higher framerate and you can see frame tearing. Using triple buffer might help you get better results, but you are still getting the 24 frames per eye displayed…

    The 1080p 24Hz 3D mode is something defined in the HDMI 1.4 standard and the specifications used for stereo 3D content distribution. So the limiting factor is that standard that the TV manufacturers decided to support in their products… the TV’s themselves might as well be capable of working at 60Hz per eye mode too, but you are unable to send them the full frame signal (just send them half resolution Side by Side video and set the TV to that mode to see the 3D content at 1080p in 60 fps).

    Galop1n, for the 5970 you should disable Catalyst AI (you actually loose the x2) in order to work in stereo 3D mode… ;)

    And back to the GT5, is the vsync disabled by default and you are unable to force it back on? I wonder what is the fps that the game actually is able to achieve on the PS3…

  • 6 josh // Nov 24, 2010 at 06:58

    i bought sly cooper collection for ps3 (amazing game!) it says it is 3d capable has anyone tried that game in 3d? in general how is the ps3 3d? unfortunately my 3d monitor can not run the ps3 in 3d so i was wondering if getting a 3d tv is worth it as the ps3 would be the main reason for me to get one.

  • 7 StarKnight // Nov 24, 2010 at 08:51

    I tried about a month ago an alpha version of GT5 for the PS3 and although the game was not the final version (but very close) the 3D effect looked fine on that console… but I am not a fan of racing games so I didn’t spend much time in testing it.

  • 8 chris feole // Nov 25, 2010 at 01:42

    I have an Optoma gametime 720 projector 3d ready. Will the ps3 work with Gran Turismo 5?

  • 9 jacob pederson // Nov 25, 2010 at 01:55

    I would be very interested to hear more about the head tracking galop1n mentioned. Does this correct for the incorrect parallax experienced when moving your head around while looking at a 3d display? Dang would that rule.

  • 10 Bloody // Nov 25, 2010 at 11:14

    Chris, no, it will not work yet with the projector, you will have to get the 3D-XL adapter that Optoma will be releasing soon, so that the projector will be able to work with HDMI 1.4(a) source for 3D content.

  • 11 chris feole // Nov 26, 2010 at 16:12

    500.00 dollars for the adapter. You do get a pair of glasses though.

  • 12 Tillville // Dec 1, 2010 at 02:36

    We just purchased the 55″ Sony Bravio 3D LED HDTV. We already had the Gran Turismo 5. My husband has been trying to figure out how to get the game to work in 3d mode. Can anyone assist? Is the 3D mode for Gran Turismo that bad…is it worth the trouble?

    I appreciate any suggestions/comments/assistance.

  • 13 Navigateur // Dec 2, 2010 at 16:32

    Tillville… You go to Options on the first main menu… Then one one of them you have to click down to get to “Hardware”.. then go right until you get to “3DTV settings”… switch on and ensure the depth is at 10.

    I’m return my GT5 since I have no wheel for it.. as a newbie I thought it’d be fine without the wheel but it isn’t.

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