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StarCraft 2 Patch 1.1.0 and the Stereoscopic 3D Support Improvements

September 22nd, 2010 · 8 Comments · Stereo 3D Games


As I’ve already mentioned yesterday, the much anticipated patch 1.1.0 for the game StarCraft II: Wings of Liberty has been released yesterday in USA and today in Europe, although there were some delays on the Battle.net maintenance. So now the game has official stereoscopic 3D support for Nvidia’s 3D Vision active shutter glasses among a lot of other improvements and fixes also introduced in the update.



One of the first things you’ll probably notice after patching the game is the stereoscopic 3D panel available in the game options for control over the depth level and convergence level. A Nice addition, but unfortunately not doing so well with the 3D Vision IR transmitter’s hardware controls… the in-game settings override the functions of the IR transmitter and keyboard shortcuts and you cannot enable/disable the 3D mode from it or control the depth level, so you need to use the 3D options panel only!

Most of the small details that were previously in 2D like the mouse cursor and units’ health bars are now rendered in 3D mode. And although still some objects in the HUD remain rendered in 2D like text balloons over units and some of the in-game objects for example and these rendered in 2D over a 3D environment with higher depth may not look very comfortable. The good news is that there are just a few minor things left, so it is not such a bother. As already mentioned the mouse cursor is rendered in 3D changing its depth to match the level of depth of the objects you place it over, however for deeper holes or structures reaching high it is not yet working perfect, although it is still Ok.

What came as a bit of disappointment is the removal of the stereo 3D rendering of the cutscenes which are not pre-rendered movies, so they remain in flat 2D although they are consisted of 3D objects rendered in real time. The reason for that decision is probably due to the dynamically adjusting the level of depth/convergence in these scenes, because they do not match the normal settings that work for the game and thus Blizzard has probably decided to leave them out of the S3D for now (the stereo 3D mode gets forced to off by the game in the cutscenes).

The default levels of depth and convergence that are set in the StarCraft II patch 1.1.0 may seem a bit extreme for most users new to stereo 3D, so you might want ot lower the sliders a bit, but more experienced 3D users should be Ok with that and will probably be happy to even increase the depth levels a bit.

So the Patch 1.1.0 is definitely a good improvement for StarCraft II including the stereoscopic 3D support, however there is still some work to be done in the next patch for the game in order to make everything work not just Ok, but perfectly well in stereo 3D mode. So maybe in Patch 1.2.0 for the game we might even see the game receiving 3D Vision ready status after Blizzard makes it even better working in stereo 3D mode.



And here is a short 5 minute gameplay video from the first single player mission in StarCraft II with the patch 1.1.0 applied and of course in stereoscopic 3D mode. The video is available on YouTube 3D, where you can watch it online, but better download it from the links below in order to watch it with the 3D Vision Video Player or the Stereoscopic Player on your computer. The video is in Side by Side format, 1680×1050 full resolution and with all graphic details inside the game maxed, there is no AA applied however. In the video you’ll be able to notice some of the issues I’ve mentioned above that still need some work, although even now the game can be comfortably player in stereo 3D mode. Feel free to share your comments and experiences while playing StarCraft II with the new patch 1.1.0 applied in stereoscopic 3D mode…


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8 responses so far ↓

  • 1 DickPurple // Sep 22, 2010 at 21:23

    Its annoying that now its impossible to enable or disable 3d with ctrl+t or adjust depth and convergence using keyboard.
    Control panel at the bottom of the screen dont look good when you increase convergence or depth, looking like world of warcraft .
    They have added more 3d elements on screen, but they need to do a better work for sure.

  • 2 DickPurple // Sep 23, 2010 at 01:40

    After testing again the game, now i can use keyboard for setting 3D depth and convergency. Enable and disable is working from keyboard too. 3D effect is much better doing the set up from keyboard and not in the SC2 menu.

    Just disable 3D effect in SC2 menu and do everything from keyboard.

  • 3 Johnny // Sep 24, 2010 at 19:49

    Is there any way to activate the 3D support via config file or parameters manually? I use iz3D drivers and would like to try out whether this would cause some improvements.

  • 4 DickPurple // Sep 24, 2010 at 20:18

    with nvidia 3d vision i can deactivate 3d in the game and activate it via keyboard. If you have the choice to activate 3d with keyboard, try it while playing.

  • 5 Johnny // Sep 24, 2010 at 22:36

    I can use 3D, but I would like to try whether I can profit from the nvidia fix, as the lighting is buggy with iz3D. But as it’s a fix for NVidia, StarCraft doesn’t recognize iz3D driver. I look for a possibility to enable the optimization although there is no active NVidia driver.

  • 6 Djidane Elric // Oct 5, 2010 at 19:28

    Hi!
    Thanks for your blog, it’s really intersting!

    But i’ve got a problem when i’m trying to see your stracraft video.
    The Nvidia 3d VisionVideo Player won’t show it.
    I’ve got the sound, but that’all.
    It’s the last version and i’ve got the last codecs installed.
    There is a special confiuration?

    Thank you anyway!

  • 7 Djidane Elric // Oct 5, 2010 at 19:36

    No, give it up, i’ve succeded. ;)

  • 8 Helifax // Oct 18, 2010 at 01:42

    his patch is a stupid thing!!!!! I mean with the right eye I see the left image and with the left eye I see the right image…no wonder the headache started after 2 mins…. I can play it waaay better this their option disabled and control my convergence from nVidia Control Panel. This is not a 3d Patch!!! It’s a “let’s say we support 3d but we don’t patch;))”

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