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Nvidia 3DTV Play Software Finally to be Available in September

August 23rd, 2010 · 7 Comments · GeForce 3D Vision


August is almost over and apparently we are not going to see the Nvidia 3DTV Play software available as previously expected, but now the Nvidia guys are talking about a September release date to journalists, so the wait is almost over. According to Pocket-lint Nvidia told them that:

Nvidia’s 3DTV Play software will be available as a standalone product for around £30, with the software available for now to existing Nvidia 3D vision kit owners. It will also be bundled in with all kits sold from the date of its release, which we were told will be September.

Personally I’m a bit disappointed because of the recent long waits after the official product announcements for both Fermi, 3D Vision Surround and now the 3DTV Play. Actually I would’ve preferred to get a late product announcement soon followed by the actual product than to have an early announcement and wait for months for the products. Waiting for too long just gets your hopes higher and higher with every passing day and after that when you finally get the actual product you expect it to be much better than it actually is and this way comes the actual disappointment. I’ve already seen the 3DTV Play software in action on a short demonstration and I liked it, but I’m pretty sure that when it finally becomes available there will be more things to be desired despite the long wait. For example HDMI 1.4a support which added a few more features to the S3D specs in the format as apparently the initial 3DTV Play software release will only support HDMI 1.4 specs as reported by some people that also had the chance to play with the software during some demos. Hopefully in September we’ll all finally have a good reason (hopefully) to get a new 3D HDTV for playing PC games in stereo 3D mode on a big screen as with the current level of 3D content available for 3D HDTV owners they still do not seem that attractive.

To read about Engadget’s first hand experience with the 3DTV Play software…
To read about Pocket-lint’s first hand experience with the 3DTV Play software…


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7 responses so far ↓

  • 1 mgb // Aug 23, 2010 at 18:10

    So does this mean we can use Nvidia’s 3D kit by simply displaying a regular 1080 side:side image? Without having to try and guess how to use their undocumented API + directx?

  • 2 Steve // Aug 25, 2010 at 21:11

    Anyone know if this will use the Samsung 3D Ready tvs? I am planning a TV purchase very soon and this could affect my decision.

  • 3 John // Aug 26, 2010 at 01:16

    Hi, like the blog, am a regular visitor. One thing has been bothering me a bit though – why do you care about nVidia’s 3D Vision at all?

    It has no bearing on the future of 3d gaming – the only thing game developers will care about is having hardware that supports HDMI 1.4 (just like the PS3 was recently flashed to do so). Then they can output in a standard format that ALL 3d devices support.

    I dont see how 3d vision helps the stereo 3d cause, or contributes to it at all.

    The api that 3d vision implemented to allow game developers to port their games relatively quickly to 3d is utterly useless – who has the time to render 2X the amount of frames?

    If the 3d market grows large enough to entice game developers (which it maybe looks like it will), then they will implement 3d themselves using smart reprojection methods (looks like crysis 3 will lead the way on this front http://www.eurogamer.net/articles/playstation-3d-performance-analysis-article).

    Anyway i just wanted to make it clear that the approach that nvidia advocates for creating 3d – brute force rendering each frame twice – is ridiculous, and will be avoided at all costs by game developers in the future.

    PS. When you are playing games on 3d vision dont expect them to work at all. they werent designed to be in 3d, so of course they are always looking messed up when the nvidia api convert them. this is a reflection on nvidia’s approach, and has nothing to do with the game developers. it would have been nice if the games had been developed to work in 3d but there was no business case up until now.

  • 4 Bloody // Aug 26, 2010 at 12:40

    The answer is very simple, because it is already available and it works and not only for gaming. Not to mention that Nvidia has been pushing the industry with 3D Vision to think more about 3D both in terms of hardware and software. The game developers also started making 3D-ready titles, because a few years ago talking about Crysis in stereo 3D might’ve sounded strange for everyone.

    And then again we can also talk only about the “future of 3D” with technologies like autostereoscopic 3D displays, HDMi 1.5+ that will support 1080p at 50/60 fps per eye, PlayStation 4 and Xbox 720 etc. But these are lets say all things to come in the near or far future and what about if you want to play games in stereo 3D mode, watch 3D movies or preview 3D photos at this very moment. You actually don’t have a lot of choices and 3D Vision maybe is one of the best you can get at the moment although it is not perfect and not without its limitations.

    I would love every major game developer to add native stereoscopic 3D support in their game engines and start making their games supporting it from tomorrow, but that can never happen. And the reason is still lack of general standards, so you just cannot go and say we support only this and tell all the other people to go F..k themselves. HDMI 1.4(a) sounds Ok for a start, but then again only new 3D HTVs support it and not 3D-capable monitor yet work with it, not to mention that the specs have some significant limitations at this point. Then there are the glasses that are not compatible with products from other brands and so on, it just takes time. And 3D Vision is here already and it works, although with some limitations and not perfect all the time, and I personally prefer to use some sort of stereo 3D capable solution now and not wait for the bright 3D future that is maybe in front of us. With that said I do not only use or cover the 3D Vision as you should’ve noticed following the blog.

  • 5 John // Aug 28, 2010 at 05:03

    Hi, yeah point taken.

    It’s just a scam that the 3d monitors didnt adopt hdmi 1.4 from the start. Anyway the bright 3D future is already here – for home entertainment and consoles. For once there wont be a format war, HDMI 1.4 is the general standard and here to stay. Hopefully pc monitor and gpu manufacturers get their act together soon and join the party..!

  • 6 Bill Delpilar // Oct 20, 2010 at 03:47

    Here we are near the end of October and no 3dtv play yet.
    I guess when their 260 beta driver clears we might see it then
    or are they waiting for panasonic to give them the ok?

  • 7 Bloody // Oct 20, 2010 at 13:00

    There is already a WHQL version of the R260 drivers available – 260.89.

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