3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

3D Vision Blog header image 2

Lost Planet 2 DX11 and 3D Vision Ready Benchmark Now Available

August 18th, 2010 · 23 Comments · Stereo 3D Games


The game Lost Planet 2 is an upcoming 3D vision Ready title and now there is an official benchmark that supports DirectX 11 and is also 3D Vision Ready as the game itself, allowing you to try see how your current PC will be able to handle the game and what to expect in terms of stereoscopic 3D. The game has been practically released for console gamers, but the PC version that will have the advanced features like stereo 3D and DirectX 11 support is scheduled for a release on October 12th in North America and October 15th in Europe, so the benchmark is just on time to give you an idea on what to expect. Unfortunately I’m currently unable to try the benchmark in 3D mode and/or to do some benchmarks regarding the performance, so I would ask you to share some results and your comments how well it runs in 3D mode.

To download an try the Lost Planet 2 DX11 and 3D Vision Ready Benchmark…

Tags: ·········


23 responses so far ↓

  • 1 Peter // Aug 18, 2010 at 01:09

    Here is a video I found of Lost Planet 2 DX11 PC Benchmark running on 2xGTX 480 in SLI, not in stereo 3D mode though – http://www.youtube.com/watch?v=G_17XgADWp8

    Can anyone record a 3D video with FRAPS and upload it to youtube?

  • 2 josh // Aug 18, 2010 at 04:39

    i have one gtx 480 and i was getting around 25-30 fps average in the benchmarks, it still looked smooth in stereoscopic 3d. obviously with 3d turned off i was getting an average of around 40fps for the benchmarks. the game overall looks like a lot of fun.

  • 3 Oleg // Aug 18, 2010 at 09:21

    i have ASUS P6T Deluxe, core i7 920@3,8GHz, Corsair dominator ddr 3 6gb 7-7-7-7-20, EVGA 2xgtx 480 in SLI running under WIN 7-64Bit and ViewSonic PJD6531w 3D Ready Projector.
    DX11 PC Benchmark in resolution 1280×720 was getting 29,5 fps in test B and 35 fps in test A. I try to record 3d video today and uploaded to youtube

  • 4 chris // Aug 18, 2010 at 11:52

    was getting 60-80fps in dx9 non 3d

    45-50 dx11

    all settings to max except aa @ 1920×1080

    tbh the game looks pretty dated, and the colours seem washed out ( not enough colour variantion )

  • 5 Oleg // Aug 18, 2010 at 13:24

    …graphics settings all to max and AA 16xq

  • 6 Kupo // Aug 18, 2010 at 16:03

    I can’t achive to enable stereo3D in DX11 mode, is it just me or what ? I get it to work without any problem in DX9 but for a game that proudly display a “3DVision ready” at the begining, I was assuming a little more compatibility …

  • 7 Oleg // Aug 18, 2010 at 16:28

    to Kupo
    Try to update DirectX

  • 8 arnold schwartz // Aug 18, 2010 at 17:19

    the glow effects leave halos in the left eye when using this demo…the right eye looks good

  • 9 Oleg // Aug 18, 2010 at 18:45

    just updated my system with NVIDIA SLI Profile Update 5
    see link below NVIDIA SLI Profile Update 5
    http://us.download.nvidia.com/Windows/SLI%20Profile%20Update/5/SLI_Update_v5.exe

    in test B fps increase up to 43,4 fps with the same settings :-)

  • 10 Manuel Herrera // Aug 18, 2010 at 20:34

    the 3d stereo doesn’t seem adjustable, and it seems very flat but with lots of separation, so just about everything looks too far away.

    they could’ve done a much better job, or at least let the user adjust convergence and separation.

  • 11 estenio // Aug 18, 2010 at 21:51

    Wow, 2 GTX480 aren’t enougth? Man… I’m gonna skip this 400 series for shure. Maybe, just maybe, I’ll think about buying a future dual card from this generation, aiming for 2 dual/4 SLI combo.

    I just can’t accept to play on less than 50 fps, be it 3D or not.

    I hated the first Lost Planet, by the way.

  • 12 Matfink // Aug 19, 2010 at 01:32

    GTX470, X6 1055, 4Gb, Win7 64, Zalman 22″ 1650*1050.
    DX11 default settings, benchmarks ran 3 times>
    A: 25.7, 23.7, 26.2 (seems to be random script each time)
    B: 24.2, 24.1, 24.3 (more stable)
    Convergence and separation settings worked for me.
    Looks playable on my best-bang-for-buck rig.
    BTW, test B: was 41.1fps on DirectX9 with Motion Blur off, Shadows low, textures low.

  • 13 josh // Aug 19, 2010 at 02:42

    estenio i have a gtx 480 and the only thing that makes it struggle is phys x and 3d at same time. unless you have some sort of mutant incredible eyesight you probably can not tell the difference visually from 40 fps to 50 fps

  • 14 Arun Nayar // Aug 19, 2010 at 05:47

    The game sucked pretty bad on the xbox 360. I dont know why they are bothering t even release this crap on the pc. Guess people will at least know about the game through this benchmark.

  • 15 estenio // Aug 19, 2010 at 13:55

    I don’t know about my eyesight, but i can even feel the difference from 50 to 60 fps, especially on racers and first person shooters. Resolution and AA don’t bother me too much, fps does.
    But how could I spend U$ 2.000,00 on a rig and play Dx-11 games on Dx-9 mode? This is too much of a sacrifice for fps sake.

    And I wish for a 3 monitor set… With 3d… Gotta have to wait for better vgas to come out… There’s no other way.

    I just hope my 2 slot PCIe 2.0 16x motherboard and my I7-930 will be able to handle a couple of the next generation vgas.

    People are talking about PCIe 3.0 and six core processsors… Sad for me.

  • 16 Kupo // Aug 20, 2010 at 11:07

    to Oleg : I tried but it seems that my DirectX is already up to date, and no luck, the probleme is still there :-(
    Not that I’m desperatly wanting to play this game (I own it on 360 and don’t love it too much), but it’s frustrating ;-)

    but for what I saw, it seems that even in 1280*720, my i7 930@4,2GHz (WC) with 6GB DD3 trichannel and my 2 GTX460 @850MHz in SLI don’t do miracles, which is a pain in the a$$ when I see how well other very impressive DX11 games run with this setup !

  • 17 Helifax // Aug 20, 2010 at 23:01

    Tested on one single GTX 295 on DX 9c since DX 10 is not supported. Everything was maxed including AA (1680×1050 max resolution) with 3D vision on.
    In Test A I got 48-55fps. In test B I’ve obtained 30-49fps. The game runs smooth but to bad I can’t test it in Dx10 since this is a DX card.

  • 18 tntgdh // Aug 22, 2010 at 16:29

    tested here in my gtx 470 @ 825 core / 2030 memory (run that clock all the time)
    dx 11 at 1680 all maxed but AA, 3d on
    36 fps on test A
    31 on the B

    quite good and never below 26 fos

  • 19 jacob pederson // Oct 16, 2010 at 21:22

    I’m seem to be the only one straight up crashing in dx11 mode on sli gtx480’s. :(

  • 20 jacob pederson // Oct 17, 2010 at 15:46

    The dx11 crash occurs because of 8xAA, at 4xAA it loads fine. Unfortunately, it’s at an unplayable 20 fps. I’ll be sticking to DX9 for this one.

  • 21 Bloody // Oct 17, 2010 at 16:01

    It could be something related to a driver issue, what version are you using?

  • 22 jacob pederson // Oct 17, 2010 at 18:43

    258.96 on cd 1.33, the 260.63 drivers cause major issues for me like glasses reversing parallax mid game, screen tears, and my dvi to hdmi cable refusing to work.

    I’ve seen other posts on 8xAA causing crashing in dx11 floating about, so it’s not just me. Also, when I say 20 fps, I mean with everything maxed, 4xAA and stereo on. I get above 40 with stereo off :)

  • 23 jacob pederson // Oct 17, 2010 at 18:50

    The game itself is generally pretty good in stereo btw, although I’m not sure if 3d-vision “ready” is the term I’d use. Shadows must be on medium for them to render correctly, also the gui tends to glitch a bit. Normally character names are correct in stereo, but every once and a while they pop way out of depth into unfocusable range. Also, during cutscenes, objects frequently pop too far out to be focusable. I always play with depth maxed though, so with a lower setting that might be better.

    Also, the game steals control of convergence from the user, which I don’t like. During gameplay, it seems to be rendering quite flat, even with depth maxed; however, it seems that during cutscenes the engine is stretching convergence out to infinity and beyond.

Leave a Comment