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Batman: Arkham Asylum Demo and PhysX Video Show off

August 7th, 2009 · 4 Comments · Stereo 3D Games


Today’s hot topic is definitely the demo of the game Batman: Arkham Asylum, it supports PhysX and is 3D Vision-ready… and the game itself is quite good, at least from what I saw in the demo playing it. And before going to 3D Vision in more detail, lets say something about the PhysX support… or better yet just watch the video above. Having an Nvidia-based video card that supports PhysX technology gives quite a few additional visual features when you play the game (these do work out nice even in Stereo 3D), but you need a high-end VGA to really enjoy all the additional effects. But still… how often do you find yourself looking at the floor for flying pieces of paper while you wall over a dark corridor and expect every moment some enemy to jump on you? Or you just start of breaking stone pillars or tiles on the floor just because you can…? Nevertheless the waving cloth (that you can actually tear?!) the volumetric fog (steam) and flying sparks do look kind of good and really improve the atmosphere of the game while you actually can normally see and enjoy them, without having to look specifically for them (like the tiles and paper). I was a bit disappointed by the PhysX in the demo before seeing this video, because I could not see many differences with PhysX effects on and off. But after watching the video above… and learned what exactly I should be looking at my opinion changed a bit, but just a bit, because I actually had to look for information on what and where to expect from PhysX to get lets say impressed by it, otherwise I kind of missed half of the PhysX advantages. So should this be happening in such a good game with official PhysX support… I don’t think so, but what Do You Think?


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4 responses so far ↓

  • 1 ferike // Aug 7, 2009 at 23:04

    Nice touch, mister :).

    I still believe the next big step for PhysX will come when it actually will be altering the gameplay, not just enhancing the eye-candy stuff. I don’t know, something like you kill an enemy blowing up the house with him inside :)…whatever…

    I think the best and most relevant upcoming PhysX title will be Shattered Horizon…zero gravity, players have complete freedom of movement to create gameplay and tactics impossible in games constrained by gravity… surrounded by the broken stuff (orbital remains), tons of rocky debris.. This IS what PhysX is all about :)

    But anyway, I’m glad to see that games like this implement PhysX even small details, just for a better immersive gaming experience (because the fog gives me the same chilly feelings like when I was falling in Mirror’s Edge, wearing 3D stereo glasses…)

  • 2 Jay // Aug 10, 2009 at 12:18

    Hi great video about main differences between activated physX and desactivated Physx. I now completely understand what the whole thing means. thanks a lot !

    jay

  • 3 Craylon // Aug 10, 2009 at 13:43

    the interesting thing for me is, that even with physics on it doesnt add to immersion for me.
    like ferike said, the physics are mostly eye candy but in moments when they would matter, they dont work.
    especially if you look at the capes behaviour you see it moves sometimes like cloth but on the other hand it still “clips”.
    with realistic physics i would expext the edges of the cape smothly slide over objects and opponents on the ground rather then beeing a physics animated object for itselve thats disconnected from the overall scenery.

  • 4 Bloody // Aug 10, 2009 at 16:22

    Jay, it was great to see the difference on video and then experience it in the game, but without the video you just couldn’t clearly notice the difference with PhysX and without it.

    Seems PhysX still has a lot of room for improvement, but that also requires you to have even more processing power available in your VGA… ;)

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