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PlayStation 3 to Soon Get Stereoscopic 3D Support in Firmware 3.30

April 22nd, 2010 · 7 Comments · General 3D News


Sony has announced on their blog a little more information about their upcoming new System Software Update version 3.30 for the PlayStation 3 console that is supposed to be available shortly. And one of the announced new features in the blog post is the much anticipated stereoscopic 3D support for the console that will allow you to play games in S3D mode. Sony does not announce an exact date when will the update be released, but it does say it should be available in time for the Bravia 3D HDTVs official release so this means this summer for sure. Have in mind that at first the update will include stereoscopic 3D support only for gaming, it seems that we’ll have to wait a bit more before getting stereo 3D support for playing back Blu-ray 3D movies on the console. This second update is expected to be available later this year and maybe it can happen for example in the 3.40 system software release, but nothing is sure as of this moment, so you should hold on a bit longer for the 3D movies part.

Now, back to the 3D gaming part – the first new games that are expected to come with stereo 3D support for the PS3 console are Wipeout HD, Super Stardust HD and Motorstorm Pacific Rift. They will probably be available as free downloadable demos along with full versions, that you can purchase, with both of the releases supporting stereoscopic 3D mode. Unfortunately there will not be an option to convert in real-time all the already available games for the PS3 into stereo 3D, or at least at first it will not be possible (wondering why?). Recently I was at a demonstration of a prototype of a Sony Bravia 3D TV (HX800) and saw some stereoscopic 3D videos demonstrating the gameplay of the above 3 titles and I was very impressed, especially with Wipeout HD. Unfortunately there were only videos of gameplay from the mentioned games, but there was also some other stereoscopic 3D videos, including a preview of the upcoming Blu-ray 3D release of Cloudy with a Chance of Meatballs. I can say that the preview of the movie in 3D was quite nice, but was not so impressive as some of the other videos that Sony has shown such as 3D footage from football (soccer) matches and especially the 3D videos shot in the Asahiyama Zoo (the most popular zoo in Japan). So I’m already eagerly awaiting for Sony to have their stereo 3D hardware and most of all content for it, as the company can provide a lot in-house produced 3D content. And as you already know at this moment the lack of 3D content is one of the most serious issues for the early adopters of the 3D HDTVs that some brands already have available on the market and others are preparing to launch soon.

To read the information about the 3.30 system update on the US Sony PS3 blog…


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7 responses so far ↓

  • 1 gunn // Apr 23, 2010 at 01:13

    FW 3.30 doesn’t support stereoscopic 3D (games or movies). it just preps the PS3 for a future update that will enable stereoscopic 3D.

  • 2 Bloody // Apr 23, 2010 at 01:41

    Yeah, and that “preparation” for example adds support for 1080p 3D and 720p 3D resolutions… This means that the console will be stereoscopic 3D ready, then you’ll also need the content to be able to use these new output resolutions – either a video player, a game or something else. So this “preparation” with 3.30 is the actual support on the console level, and not the actual content… as I’ve said above there are already three games I’ve mentioned that will be able to provide S3D content through the 720p 3D resolution that will be added by the firmware update. So preparation = support in this context, don’t you agree?

  • 3 Majed // Apr 23, 2010 at 11:12

    Will we be able to use our 24 inch 3D monitor (acer or alienware) with 3d vision to play 3D PS3 ?? or we have to buy 3D HDTVs ??

  • 4 Bloody // Apr 23, 2010 at 14:45

    No, unfortunately none of the currently available 3D-capable LCD monitors for 3D Vision are capable of supporting stereo 3D through HDMI, so you’ll need a new 3D HDTV which can understand HDMI 1.4(a) stereo 3D specs for use with the PS3.

  • 5 artox // Apr 26, 2010 at 16:04

    I for one am interested if hdmi 1.4(a) features greater bandwidth capabilities to support 1080p 3d content, considering that the ps3 has only hdmi 1.3 support and this upgrade is in firmware only. Hdmi 1.4 will support gaming in 720p, which is sad actually, however it doesn’t solve any bandwidth problems that may occur with watching 1080p 3d movies.
    Other issues with 3d gaming on the ps3 include the massively lacking of vsync in games, which will be required for 3d (was with the old shutter edimensional glasses) as well the inevitable quality downsizing games will get due to s3d make-up. Let’s face it Uncharted 2 ot Gow3 will not run in 3d via simple conversion, not because it’s impossible but because they will need a massive texture resolution reduction to be able to run at a steady framerate above a crawl. After all they barely do 30fps and slightly above in plain 3d and boasting the use of around 100% ps3’s SPEs and gpu doesn’t make it reassuring that s3d in these games is even possible in this generation. And just when the ps3 is finally starting to show its capabilities.
    P.S.: I hope I’m wrong, cause I love these games and also the consoles will actually pave the way to mass 3d gaming. I’ve been playing in s3d since 2000 and this is the first time I see light at the end of the tunnel for mass s3d gaming and it’s not because of Nvidia’s 3dvision, although it doesn’t hurt.

  • 6 Bloody // Apr 26, 2010 at 16:38

    Artox, you should be aware of the fact that the total bandwidth needed is achieved by the resolution on one side and by the number of frames that need to be sent each second. So the bandwidth requirements for 1920×1080 at 24 fps per eye (Blu-Ray 3D) is a bit different from 1280×720 at 60 fps per eye (gaming). With the second one actually requiring more bandwidth than the first, and if we have 1920×1080 at 60 frames per eye, it needs more than both above in terms of bandwidth. But actually the HDMI can handle the required bandwidth, so it is not a problem of limited bandwidth, but something else that we did not get 1080p with 120 fps as a standard specified in HDMI 1.4(a).

    In general as you mention the increased load on the PS3 hardware to do stereo 3D might be the biggest issue why we did not get an automatic conversion for older games, but will have to get new titles that will support S3D. This might as well be considered the reason to accept 720p at 120fps for the general mode for gaming as even on a PC with a very fast hardware it is still hard to achieve 120 frames per second at Full HD Resolution in a lot of games with maximum details. And I’m sure that when the HDMI 1.4(a) has been finalized they did not think much about using a PC to drive the gaming on a 3D-ready TV, but were thinking more about the consoles.

    Still 120 frames a second for 1920×1080 resolution seems to be working, we had some positive feedback about successful usage of this resolution with 60 frames per eye on Samsung’s 3D TVs (or so it seems at least). So even though it was not standardized as a mandatory requirement it seems that some of the TV hardware can manage to support that mode too. But we still need more info about that one…

  • 7 artox // Apr 28, 2010 at 08:04

    I had forgotten about fps limitations. I don’t mind getting 60fps for gaming on the ps3 at 720p, not that any more is actually possible with newer games. Getting 1080p for gaming is a whole other issue, however there are almost no ps3 games running at 1080p and imagining them doing it in s3d would be even more of a stretch. It’s good news that 60 frames per eye were actually achieved on the Samsung, for a connection to a pc that is, when it’s actually possible.

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