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Mass Effect 2 Custom Convergence Settings for 3D Vision Users

February 22nd, 2010 · 6 Comments · Stereo 3D Games


The game Mass Effect 2 has been out for about a month already, but it is still not very playable in stereoscopic 3D mode with 3D Vision, so a lot of people are waiting for official profile or prefer to play the game in normal 2D mode. The problem is that there are quite a lot of issues when you play the game in S3D mode that actually make it uncomfortable, but with a bit of tweaking you can at least make it look much better in stereo 3D mode and make it playable. I’m talking about issues like having 2D crosshair along with other object markers rendered in 3D, but separating too much. There are some issues with Dynamic shadows as usual, some rare problems with lights that may create halos around your characters and so on. The good news is that Nvidia seems to be working with the game developer on the issues and the bad is that there are still no fixes or a profile for the game so you can stick to what you can currently do.



You should start by disabling the Dynamic Shadows, they do create some visual issues in quite a lot of games being played in stereoscopic 3D mode as they do here. Another option you better disable is the Film Grain, it is not much of an issue maker, but I cant imagine how this makes your game graphics look better. As I already mentioned the game has a 2D crosshair, but with some custom convergence settings you can make it usable and you can also enable the Nvidia lasersight by pressing CTRL + F12 to make aiming better. There is a workaround that can remove the game crosshair completely, but that solution might cause you some stability issues, so you better not resort to it and with the custom settings you should not have to remove the crosshair as it is completely bearable. My custom convergence settings are optimized for depth, there are no pop-out effects as this seems to create some graphical issues and you can set the depth level somewhere between 5% (preferably) and 15% for best results. The focus of these custom setting is to try to eliminate most of the graphical issues and by doing that there is a sacrifice with the depth level, but it is still some depth left to make the game more enjoyable when played in S3D mode. Optionally you can also increase the brightness a bit to lets say +2 to get better visibility through the 3D Vision active shutter glasses in darker areas, but that is only if things seem too dark for you. As usual please leave your comments if you try the custom settings.

To download the custom convergence settings for the game Mass Effect 2…

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6 responses so far ↓

  • 1 jay // Feb 22, 2010 at 12:26

    thansk for the tips.

    I tried your settings for Biochock 2 yesterday and it worked very well. I’m gonna try these to and make a feeback.
    cheers Jay

  • 2 Helifax // Feb 22, 2010 at 21:46

    Really nice output. As you said the depth is somehow strange. I played the game before with the flare lens problem and adjusted the convergence for a nice output( the guns like the sniper rifle barrel coming out the screen). But by doing this the lens flares were waay out of line. Keep up the good work! and really looking forward for an official release from nVidia or a Bioware Patch!

  • 3 Elongation // Feb 23, 2010 at 12:56

    This is a major AAA title and its sad that Bioware and Nvidia has not sorted out these issues to make it ready for launch. For me I already completed the game. I can only hope that these issues will be non-existant in Mass effect 3 and that the developer community will be educated in what things to avoid to make the transition for their games to S3d smooth.

  • 4 Helifax // Feb 24, 2010 at 00:48

    Hope the patch will come out…before mass effect 3 is here:)) Come on its almost 1 full month and nothing…not even from beta drivers from nVidia or bioware that should adress at least a small number of bugs. Instead we get the 1.0.1 ME2 patch which is useless …

  • 5 Bloody // Feb 24, 2010 at 01:35

    Yep, that is why I’m trying my best to find what can be currently done. With my custom convergence settings the depth is not too much, but the game looks very natural in S3D… I’ve been playing it like that from the start.

  • 6 Helifax // Feb 24, 2010 at 01:45

    Well I am going for enhanced depth. Modified the ini file so the stupid ingame crosshair doesn’t show, and also managed to remove the blasted lens flare without affecting the item (vendors etc) interaction. Of course there is no little blue square to show you the selected item to interact with. This way I am maintaining all the pop-ing out effects a really nice depth ( I am playing at 80% depth from nvidia control panel) but like I said no lens flares (so those who likes them). Persoanlly I don’t mind discarding that effect as long as the picture keeps sharp and in real 3D. Played the game 2 times ( 35 hours every playthrough) and now on the 3rd play. No bugs or crushes so far.

    I liked your seeting as all the interface elements and effects are there, but It kinda seemed flat for me. The action was in one plane and the HUD on another plane closer to the viewer. After playing Dragon Age on S3D , I kinda wanted the same output from Mass Effect 2. Still is not the best output but is really close to the actual thing. Best regards.

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