The day has started with some good news, the Oculus Rift DK2 that I have preordered has apparently been shipped, so hopefully next week I’ll be able to share some first hand experience with it as well as to compare it to the old dev kit. This time Oculus is apparently shipping the units from UK for orders from Europe, so this should make things easier and faster than last year when they were all shipped from USA. Do note however that this pre-order for the DK2 was made in the first day after the pre-orders have been announced and it has been shipped near the end of the second week that Oculus has beens hipping. So if you have preordered a unit later on it may take some time for your to arrive and if you preorder just now your unit will most likely be shipped sometime in September according to the Oculus website.
August 8th, 2014 · 10 Comments · General 3D News
August 3rd, 2014 · 11 Comments · Other S3D Tech
It has been a little over 5 years since the start of this blog, even though I has been a stereoscopic 3D enthusiasts for much longer, the reason for the existence of the blog was Nvidia’s 3D Vision. I was really excited when they have announced it and when the first 3D Vision-ready monitors started appearing on the market I was eager to get one as I really did see the potential that the technology had for gaming. And back then since it was something really new and exciting I decided to share my experience, knowledge and other useful information with other users that were just starting and this is how this blog was born.
Now, five years later we are seeing a deja vu as the situation with 3D Vision is pretty much the same as with the Nvidia Stereoscopic 3D Drivers that were available before the birth of 3D Vision. Nvidia did create a market and strong demand for products at first, however they slowly start to neglect things and in a few years they kill the market. This is exactly what is happening with the 3D Vision now as Nvidia hasn’t done almost anything new in many months. The latest bigger things were the announcement of the G-Sync monitors, some with 3D Vision support, that however were greatly delayed to market. The other more recent thing is the addition of “3D Compatibility Mode”, but the more important thing – supporting and pushing game developers to integrate Stereo 3D support in games has been long gone. It is not about fixing games after they have been released, but integrating proper stereo 3D support while they are being developed.
The stereo 3D gaming community can do the fixing with the help of tools like Helixmod wrapper, however even the game modders are giving up on 3D Vision as instead of helping them Nvidia seems to be doing just the opposite. This is really discouraging and if Nvidia does plan to abandon 3D Vision like they did with their old Stereoscopic 3D Drivers, then they should at least open the project and not kill it completely. The people in different stereoscopic 3D gaming communities that are using 3D Vision have asked numerous times that Nvidia works on something or improves another thing in order for 3D Vision to become better and easier to be used, but we have not seen any results. This is really discouraging and many people have just decided that it is enough for them, some of you might of thing this for me as well due to the last few months with no updates here…
I have not given up on stereo 3D and 3D Vision, at least not yet. I was just busy with other things and have decided to get some rest from 3D, not that very much was happening with 3D Vision anyway, and the Facebook and Oculus deal was a bit of surprise and I wanted to see what will come out of it. So far it seems that things are still good and I’m about to get my hands on the pre-order of the DK2 hopefully next week, so all is not lost. However Oculus Rift is not something that can replace 3D Vision, these are two different things, and even though some of their features and functionality do overlap they are still not the same thing. VR with 3D support is an interesting new concept, but for really good results you need content developed especially for the device, meaning that you not only need a good hardware, but good software support as well. At least here Oculus is doing much, much, much better than Nvidia as Oculus Rift is their only product, unlike Nvidia that has many products and technologies and cannot focus solely on 3D Vision. So interesting times could still lay ahead of stereo 3D technology, so we’ll have to wait and see..
August 2nd, 2014 · No Comments · 3D / AR / VR / HMD
Last week Oculus has announced that they are starting with the shipments of the second version of their Development Kit named DK2. It seems that some people already have received their units, including iFixit who were fast to disassemble the unit and show us what is inside and what components are used. Surprisingly they have found out that Oculus has used the 5.7″ Super AMOLED 1080p display from the Samsung Galaxy Note 3 and it is the complete panel that includes the top glass and the touch panel, not only the LCD. This probably allowed Oculus to easily source a good 1080p resolution OLED display with a size small enough to fit inside the headset, and if it works well inside the DK2 we are Ok with it. It was just surprising to see that Oculus did not use only the LCD, but the complete replacement front panel from the Note 3, but hopefully by the time for the final retail unit they will be addressing this.
Unfortunately I cannot yet share personal feedback from the new dev kit as my unit pre-ordered less than 23 hours from the announcement still hasn’t arrived, in fact according to the Oculus website it still hasn’t been shipped as the status still says “Your order is awaiting inventory before it can be fulfilled. We will notify you when it’s about to be shipped.”
Here is what Oculus sent as an update regarding the shipment of the new DK2 units on 25.07:
DK2s have started shipping out to developers in the Americas, Europe, Africa, and Asia, and we expect to have over 9000 DK2s in developers’ hands by the end of next week. We’re working out a minor snag for Oceanic customers, but we hope to have the issue resolved soon.
Well, hopefully I’ll be getting my hands on the DK2 next week, that is unless Oculus did get way more than 9000 pre-orders in the first 24 hours after the announcement of the new dev kit…